Week 2 (1): Now that’s a milestone.

This past week was our first delivery, we reached the first milestone of the project, and with it, the first sprint came to an end. This milestone consisted of having a playable demo of the game, with basic physics, an enemy, a goal, structures—walls, floor— and a level loader. Most of these are self explanatory, except, maybe, for the level loader. The focus of this was to receive a JSON object specifying the location of the structures, the enemies, the goal and the player for a level loader method to receive and upon which build the level.

power sprint - kenneth barker.jpg
Power Sprint by Kenneth Barker on Flickr under a CC License.

In regards to management, we’re getting used to using the issue tab in our Github repository to keep track of who’s doing what, and are trying to chip in the comments for suggestions and clarification. In the Gitflow front, we’ve secured the branch master so that it has the latest fully playable version of the project and no one can mess with it without having their mess approved by another member of the team.

Contrary to popular belief, we are not planning a mutiny, Gerardo.

– A scallywag.

Week 2 (1): Now that’s a milestone.

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