Week 3: Let’s actually store some stuff

This week we’ll be developing the web application’s integration with a database. What the database will contain is the design of the levels as a JSON—by storing the coordinates of each element by groups—and the leaderboard of scores associated to a named user—maybe with an arcade style 4-letter select-screen. Because inside It’s not raining we’re dealing directly with JSONs, our database will have the same format.

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Arcade by Jared Zimmerman on Flickr under a CC License.

mLab

As of now we’re thinking of using MongoDB as our database, and we found mLab to be our best option for hosting a MongoDB instance, as it is hosted as-a-service and it has a pretty juicy free-tier offer.

And some more stuff . . .

There are some bugs that need fixing and in-game progress that needs to be reflected by advancing to another level after reaching the goal (yep, this still isn’t done, but it wasn’t really part of the core of the game).

– module.exports = { author: Arturo Fornés };

Week 3: Let’s actually store some stuff

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