Week 3 (1): Meet me in the woods tonight.

This past week we worked on new levels, progressing through them, storing them locally and fixing some bugs. On Tuesday we had a small review with our professor, Ken, to see how we were going; both parties ended up agreeing we were doing fine, but should delegate a bit more of the responsibilities that pertain to the project.

meeting - rikard wallin
Meeting by Rikard Wallin on Flickr under a CC License.

Onto the deliverables

We generalized text elements to be included in the JSON representation of the map, to not include hardcoded text server-side. We fixed some problem we had with flags messing up the end-of-level and kept the player from progressing to the next level. Now we store the JSONed level in a global variable to reload the level browser-side whenever the player fails to complete the level and falls victim to a cruel trap put there by us, yes, us, the developers who inherently despise them. But hey, the server receives less requests now 🙂

– A reviewed dude.

Week 3 (1): Meet me in the woods tonight.

Deja un comentario